Project Cars (32 cars, Spa, Dry & Thunderstorm) Shader Details - Low (Second big one, turn this off completely and say goodbye to decent quality lighting, turn this off as a last resort)Īdvanced Blending - Off (Pretty sure this is an intel integrated graphics specific option that runs like crap on anything else vr or not) Ground Cover - Off (This is your 3D grass setting your choice is either no grass/small brush or absolutely no lighting: see Shader Details) This one is actually surprisingly difficult to get decent performance considering there is only one car on track except in Rallycross, there are basically only two settings which have any serious impact on performance and you can pretty much max the rest.Īmbient Occlusion - Ultra Low (Doesn't seem to work in VR) Reflection Update Frequency - Static (Major Performance Cost)ĭirt Rally (Haven't tried Rallycross where reflection/car quality may need reduction) Reflection Quality - Low (High Performance Cost) High Quality Mirror - Off (Minor Performance Cost) Mirror Resolution - Normal (Minor Performance Cost) Post-processing Effects - Off (Probably the single biggest FPS killer other than maxed reflections, even with only glare effects 90fps is not happening unless you drop AA and supersampling which personally although a nice effect with the added blur and aliasing it isn't worth it.) Smoke in mirrors - On (Minor Performance cost) Smoke Generation - Low (Very high performance cost on start grid with multiple cars on higher settings) Shadow Resolution - Medium (Any lower has very noticeable shimmering and blockiness, moderate to high performance cost) World Detail - Medium (This is basically the 3D grass setting, higher and 3D grass is used and kills performance) Make sure you close it as you launch the game though, as on my Rift at least, I can't open the steam menu in game and it ends up staying open in the background which is super annoying because it thinks my throttle peddle is selecting things.Īnisotropic Filtering - 4x (Unusually high performance drop but the difference between 4x and higher is only visible when not moving, moderate performance cost)Īnti-Aliasing - 2x (Even with 1.5x supersampling it still needs AA, similar performance cost to AF) Secondly with post-processing effects off the benchmark crashes so don't waste your time with it if you are fine tuning.Īnother useful tip, you can open the steamvr overlay menu and select the desktop to see the Assetto Corsa menu rather than having the take off the headset to start a race. Additional testing, turn off interleaved reprojection in performance settings, it was used before SteamVR had ASW built in and simply locked the FPS to 45fps, turning it off seems to drastically reduce stutter in Assetto Corsa when it can't hit 90fps and brings it in line with PCars.įirst thing you will want to do before launching is go and find: Documents/assettocorsa/cfg/ and open the oculus.ini, there change Pixel_Per_Display form 1 to 1.5 which really helps with distant object clarity. I'll update once I've checked but anybody with a Vive getting much lower performance this could be why, then just set it back to 1.0 (Doesn't work when using OculusSDK). I haven't checked to see if this actually works on games which use Oculus Rift SDK yet or if it's exclusive to OpenVR which in the case of these games only on Vive. In SteamVR settings, accessed by opening steamvr and then on your desktop clicking on the pop-up, go to developer options and change supersampling to 1.5. My Hardware: i7 3930k 4.2GHz, 32GB 1600Mhz DDR3, GTX 980Ti 1280Mhz GPU/7400Mhz Memory.Īll my testing was done as stress tests to hold 90fps in normal gameplay and only drop under real stress (starting in last with max grids is rare and not part of their normal content), if you are only doing solo races then higher settings can be used. Another big performance hit is anything to do with lighting with each game handling it slightly differently, reflections will also need to be right down.įinally get your expectations in check about what your card is capable of in VR as it's a whole different ball game to flatscreens, performance wise games ported over are the equivalent of trying to run the standard game at a fairly solid 4k/60fps with downsampling which not even a 1080Ti can do on max settings in most modern games. So a few general things, 3D grass kills performance in all of them, this would be the first thing to turn off if you are struggling for performance. Since I spent a lot of time going through the sims I own with the Oculus Performance Monitor testing different graphics settings, I thought I would put together my settings and hopefully save others some time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |